Editorial: A rebuttal to “5 good reasons video games are not art”

The debate over whether games are (or, indeed, can be) art has been a point of contention for years for both gamers and detractors of what some call the “noble art of game development”. Last week, a blogger by the name of Hilary Goldstein wrote on VentureBeat that “games are not art” – and, furthermore, that it doesn’t actually matter if they are or not. Continue reading


A Nooby Hour With Counter-Strike: Global Offensive

Title screen! Hells yeah!
On Sunday night, a new wave of beta keys for Valve’s upcoming shooter, Counter-Strike: Global Offensive, was released, and I was lucky enough to get one (and an extra giftable key, which I immediately sent to an internet buddy of mine. His reaction? “WOOOOOOOOOOOOO”). Surprisingly enough, the game is actually pretty fun (and much more accessible to noobs like I than its predecessors), and I spent an hour in a Quick Match server to get to grips with the new mechanics
Continue reading

Telling a Choose-Your-Own-Adventure story in #starbound

So this isn’t technically video game related, but it’s fun anyway – we were having a lull in activity in Starbound’s IRC channel (irc.freenode.net, #starbound, if you’re interested) and I decided to write a (very) short story on the fly using user interaction to further the plot line.

So, without any further ado, here it is. 😉 Continue reading

Starbound is literally the best thing ever

Starbound is the RPG we’ve all been waiting for our entire lives, and here’s why.

One of the most irritating trends that’s prevalent in pretty much every modern RPG is the concept of min/maxing. There’s always a perfect build for any character, and this simple fact makes RPGs only worthy of playtime for their story alone. That’s what it basically boils down to – if a modern RPG can’t stand up alone on its story, it will fall flat on its feet and never get back up. Continue reading

Teeny Tiny Review: AaAaAA!!: For The Awesome

Billed as the “semi-sequel” to Dejobaan’s 2010 surprise hit AaAaAA!!: A Reckless Disregard For Gravity, For The Awesome brings new graphical effects, levels, and gameplay mechanics, all of which are exquisitely crafted and vastly improve the already-exhilarating experience of hurling yourself off of a building and hoping to not smear yourself on the side of a skyscraper. Continue reading

The Oh! Manifest Manifesto, Manifested on Said Manifest


What the hell is The Oh! Manifesto?

This is a blog where I’ll spam words about gaming, technology, politics, cats, and everything in between (and maybe some stuff outside the box occasionally). I’ll try to keep my sappy emotional crap out – I know people hate reading that kind of bullshit, and I want this blog to look at least semi-professional for when I refer people to it. 😉

I will also post things that I find interesting – be prepared to see shiny lights and homebrew technology occasionally.

Now this Manifest’s Manifesto has been Manifested Munificently, and I’ll… stop alliterating.

Damon out (for now).

P.S. I aim to update at least three times a week. Please remind me if I don’t.